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Contact Weapons are held in the hand and injure monsters based on the Strength attribute. Accuracy (To Hit) is modified by your Dexterity attribute.

Different weapons have different base damages and different bonuses or penalties to hit.

To wield a weapon, 'U'se it. To hit a monster with a contact weapon, simply run into it.

Name Base Damage To Hit Bonus* Weight (0.1 kg units)
Dagger 1-4 -2 2
Club 1-5 -2 6
Pitchfork 1-6 -1 10
Hand Axe 1-7 -1 7
Mace 1-8 0 12
Short Sword 1-9 0 8
Flail 1-10 +1 15
Long Sword 1-11 +1 15
Halberd** 1-12 +1 20
Titanium Dagger 2-10 +2 2
Titanium Sword 2-12 +2 7
Titanium Axe** 2-14 +2 12
Duralloy Pitchfork 3-15 +3 2
Duralloy Sword 3-18 +3 2
*The To Hit bonus is in addition to whatever other bonuses you have.

**Technically, this weapon should require 2 hands, but doesn't.

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